In 2019, I developed and published Hive Time, my first commercial independent game.
Working with a tiny team of collaborators consisting of a composer and another artist, I directed and produced a small scale management sim, documenting the process through frequent dev blogs and streams.
http://hivetime.twolofbees.comThough the above website contains or references work that I have done, this does not indicate that I am responsible for other content found there. Proceed with that awareness.